Thursday 14 April 2011

Assessment Task 2 - Reflective Synopsis

“Good teaching is good teaching, no matter how it’s done” (World Wide Learn, 2011). eLearning is no exception. eLearning is the delivery of teaching and learning by electronic means. eLearning greatly improves student learning opportunities and plays an important role in developing students’ digital literacy. It is learner centered by providing a variety of delivery methods of information and the opportunity for students to learn what they want and at their own pace in order to suit their differing needs. It is also accessible 24/7 and eliminates all geographical barriers allowing for learning to occur on demand, wherever and whenever a student wishes. Student interaction, collaboration and relationships with teachers are also fostered through e Learning whilst the global learning community is only a touch away. Most importantly e Learning prepares students for the future and lifelong learning.

There are a variety of digital technologies that can be employed in eLearning. I have investigated some of these tools and analysed them in my blog postings. This post will therefore reflect and summarise on four digital technologies and indicate how I they can be used to enhance support and transform student learning in my teaching specialisations of business education and mathematics.

However before I start on the technology tools it is important to understand the safety, legal and ethical issues that can arise from using these tools and learning online. Like everything else copyright regulations apply for online use therefore teachers must adhere to state and federal legislation which enforces this to model and teach students to do the same. It is also the teachers and schools duty of care to ensure the safety of the students. Students can be exposed to inappropriate material, physical danger, harassment, bullying and spam on the internet. Therefore students’ privacy must be a primary concern for teachers when using the internet.

Group 1 Technologies include the Web 2.0 online spaces such as wikis, blogs and websites. There are many purposes and advantages of implementing wikis into the teaching and learning of a class, some are these are provided in Appendix A. It is important to note that a wiki is only a space and must be scaffolded in accordance to the learning that is required. Wikis cater for multiple learning styles through the inclusion of text, images, video and audio files and providing the flexibility for students to reflect, follow a sequence of steps of jump straight into activities. Wikis practice constructivism. They are learner centered, must be scaffolded to ensure learning and provide an area where social interaction and group collaboration can occur. They also facilitate all aspects of the engagement theory framework. Wikis allow for students to learn through interaction in problem based experiences where problems are authentic and the students relate to content, create their own thoughts and knowledge and donate through the wiki. (Kearsley & Shneiderman, 1999). Furthermore wikis above components, create, and all three together to form analysis, encourages higher order thinking in students and strengthens their skills.

Group 2 Technologies include the media tools of audio, images and video. Multimedia, otherwise known as video, is considered to be a powerful technology for learning.It can be applied in different ways to assist the many styles of learning which incorporate active, reflective, sensor, intuitive, visual, verbal, sequential and global  Please refer to Appendix B to find out the use of video in the classroom and the various ways it can be applied to support the learning styles. It is evident that the video helps learning through student construction and student observation of videos. Video engages the learning theories behaviourism, cognitivism and constructivism. Video construction requires a series of steps to be followed with programmed instruction whilst developing metacognitive skills. It also needs scaffolding to ensure effective learning (and already made videos can be used within scaffolding of an activity) and involves interaction between students. Furthermore,   video construction employs creative thinking to develop higher order thinking. Similarly, it supports the engagement theory where groups of students must create videos relevant to a subject’s content to share with others. If scaffolded correctly, student video construction also provides the possibility for students to practice Bloom’s Revised Taxonomy in their own videos which usually relate to the content of a subject, in my instance, business education or mathematics.

Group 3 Technologies are all about presenting learning and information. They include PowerPoint, Prezi and Glogster. Although all three technologies provide the opportunities for students to be creative Glogster takes creativity to the next level. To find out how Glogster can be used in the classroom and its features please view Appendix C. Glogster practices the ICT theory of engagement where students are meaningfully engaged in learning activities though interaction, e.g. class or group projects and worthwhile tasks where they must relate, create and donate e.g. creating posters about a unit of work to use as a presentation aid (Kearsley & Shneiderman, 1999). It also fosters higher order thinking through creating and if the activity is scaffolded so, can follow the remaining types of thinking in Bloom’s Revised Taxonomy. The scrapbooking tool does not include any scaffolding so teachers must scaffold activities and tasks that involve the tool to ensure that learning occurs. Along with scaffolding Glogster also employs constructivist features of social interaction and collaboration to create the posters. Lastly, it caters for the visual, verbal and active learning styles of students.

The fourth digital technology that I chose was online concept mapping. Fasso (2011) noted that online concept mapping tools are valuable for information organisation, chunking and linking for transfer to long-term memory. In other words they can be employed to help facilitate aspects of cognitivism.  Appendix D. Students become engaged by online concept mapping because they must develop a concept around the content provided in a subject and donate by sharing online, with their groups or class. They also allow students to practice higher order thinking and Blooms Revised Taxonomy where there the map is created and can show the students thinking in regards to evaluation, analysis, application, understanding and remembering of a topic.

Overall, eLearning occurs when technology is used in pedagogical sound ways for the learning of specific content. (Fasso, 2011) The technology tools, wikis, digital video, Glogster and online concept mapping help teachers teach and students learn to:
  • Act ethically, legally and responsibility
  • Discover, collect, organize and share data
  • Investigate, research and problem solve
  • Innovate, create and publish
  • Collaborate and interact with real world project.
(Queensland Government Department of Education, Training and the Arts, 2008)

In other words technology tools help students become 21st century learners and teachers to engage in ICT learning design frameworks to ensure effective e Learning.


Appendices

Appendix A

Appendix B

Appendix C

Appendix D


References

Fasso, W.  (2011, February 28). Active Learning, Learning Diversity and the Theory.
Retrieved from CQUniversity e-courses, EDED20491 ICT’s for Learning Design, http://moodle.cqu.edu.au/mod/resource/view.php?id=163840

Fasso, W. (2011, March 7). Effective eLearning Design. Retrieved from CQUniveristy e
courses, EDED20491 ICT’s for Learning Design, http://moodle.cqu.edu.au/mod/resource/view.php?id=163843

Kearsley, G., & Shneiderman, B. (1999) Engagement Theory: A framework for
technology-based teaching and learning. Retrieved from http://home.sprynet.com/~gkearsley/engage.html

Queensland Government Department of Education, Training and the Arts. (2008). Smart Classroom Bytes. Retrieved from http://education.qld.gov.au/smartclassrooms/pdf/scbyte-elearning.pdf

World Wide Learn. (2011). E-Learning Essentials. Retrieved from http://www.worldwidelearn.com/elearning-essentials/elearning-benefits.htm



Group 3 Technologies: Glogster Reflection



A glog is an online poster webpage.

Glogster can be used in the classroom for/to:
  • Link to other resources e.g. Links to other mathematical resources and educational games.
  • Assessment e.g. Create a poster on a chosen company and their shares for business education.
  • Summarise the key content of a unit of study.
  • Get to know others. e.g. At the start of the year the students and the teacher can create get to know me poters.
  • Create folow chart of the conent covered in a unit.
  • Presentations.

The glog above is my own quick creation with the content covering the strengths, weaknesses, opportunities and threats of gloster in today's classrooms.

Group 4 Technologies: Online Concept Mapping Reflection

“A concept map is a diagram showing the relationship among concepts. It is a graphical tool for organising and representing knowledge” (Wikipedia, 2011). Online concept mapping can have many uses in a classroom. Such uses are:
  •  Note taking and summarizing key concepts
  • Collaborative knowledge modeling
  • Communicating complex ideas and arguments
  • Detailing an entire structure of an idea
  • Assessment of a learners understanding of learning objectives, concepts and relationship amongst the concepts
  • Brainstorming, generating ideas
  • Problem solving by generating alternative solutions
  • Exploring new information and relationships
  • Accessing prior knowledge
  • Designing structures/processes e.g. Students organising how they are going to layout their report.
  • Persuasive argumen
I personally have explored Bubbl and Text2Mindmap online concept mapping programs and find them to much better than spending hours in Microsoft Word creating bubbles and squares and linking them to one and another. I have therefore performed my SWOT analysis of online concept mapping through Text2Mindmap with the end result provided below:






References


Wikipedia. (2011). Videos. Retrieved 11 April 2011 from: http://en.wikipedia.org/wiki/Concept_map.

Wednesday 13 April 2011

Group 2 Technologies: Digital Video Reflection

Video is the technology of electronically capturing, recording, processing, storing, transmitting and reconstructing a sequence of still images representing scenes in motion" (Wikipedia, 2011). At a point of time, only silent videos were available however today it is rare to find a video that does no include an audio overlay. Videos have a range of uses in a classroom that include but are not limited to the following:
  • Trailers relevant to the content about to be learnt develops learners interest as they are more likely to take steps to learn e.g. Ads and marketing before learning about advertising and marketing in business education
  • Can show students authentic workplace situations raising intrinsic motivation. e.g. Tour of virgin blue office focusing on the management department which can be analysed by the business education class.
  • Show skills that are quicker to learn by observation. e.g. How to solve a mathematical problem.
  • Can be a learning resource. e.g. Informative video on accounting
  • Student and teacher presentations can be recorded to be analysed.
  • Students can develop their critical literacy skills
  • Assist in the introduction of disabled students into mainstream class.
  • Help preparation of mini documentaries, interviews or news report. e.g. Students can record news clip relating to stock market.
  • Record school performances, excursions, special events, field trips, visits by specialists, etc.
  • Reflect on student and teacher learning. Video can sometimes show a persons thoughts and emotions more clearer than other forms of technology because is shows their body language and facial expressions.

 I quickly created a video (that included footage of myself) in order to experience using Windows Movie Maker. I have stored this video in my wiki, Wikawikawi and it can be found by clicking on the following link, http://wikawikawi.wikispaces.com/Videos+%28MovieMaker%29.  I did not take the time to read or follow any steps when creating the video as I am a digital native and find that I learn better if I am active when learning how to use new technology. Even so, Windows Movie Maker is quite simple and in my opinion can be used by both primary and secondary school students.

A PMI on video making and videos in a classroom context to ponder:

Plus
  • Caters for visual and verbal learners.
  • Facilitates communication.
  • Provides opportunities for students to develop their organisation and teamwork skills.
  • Increases literacy skills.
  • Software to make movies is easy to use.
  • Adds colour to the content.
  • Breaks teaching routine.
  • Stimulates memory.
Minus
  • Time consuming.
  • Technological challenges = software and hardware failure.
  • Copyright issues.
  • Privacy issues.
  • Overuse.
  • Not all students have the access to the hardware and software required to make movies.
Interesting
  • That schools are sill using video cassettes to play video to students.
  • The correlation between the increase in students wanting to make movies for learning purposes and the recent advance in technology.

References

Wikipedia. (2011). Videos. Retrieved 11 April 2011 from: http://en.wikipedia.org/wiki/Video  

Monday 11 April 2011

Podcasts Reflection

A podcast is a sound file that can be uploaded onto the internet so that others can download the file and listen to it from their computer or other digital music (sound) players. I searched the internet for podcasts in general and it was interesting to find that the ABC radio station records their sessions into podcasts so that if you might happen to miss it on the radio you can always listen to it later on at ones own time. The podcasts relate to various issues but I enjoy staying up to date with the latest global news worthy issues, especially those that relate to business. Follow the link to find an ABC podcast about today’s news worth issues   http://www.abc.net.au/pm/rss/pmrss.xml .This podcast would also be beneficial to business education students. They can listen to it to gain knowledge and stay up to date with the news and also use it as a source to find news articles if requested for any assignments in business education as well as any other classes such as social science and english. Business education students can also try to find a short clip from one of their favorite pop songs that deals with economics and base a message around that idea that they can then podcast whilst mathematics student can create podcasts to help each other understand how to work through problems and concepts (International Reading Association, 2011). Furthermore, students from any class can create podcasts about current events or classroom happenings at school so they can share this with their family and friends. I have created a SWOT table in my wiki to critically analyse the use of this digital tool in teaching and learning.

Reference

International Reading Association. (2011). Podcasts: The Nuts and Bolts of Creating Podcasts. Retrieved from

Group 1 Technologies: Wiki Reflection

A wiki is a web page full of information that is subjected to easy and quick open editing. To clarify, anybody with a web browser and access to the internet can view, add and edit the layout of the pages and the content itself present in the web pages. Please follow the link provided to explore my actual wiki for ICTs and Learning Design, http://wikawikawi.wikispaces.com/ .

As I am an active learner I only required the minimum starting steps to point me in the right direction in creating my wiki. I then just played around with my newly created space to see the various actions I could make and the different pages I could create. Overall I consider wikis to be quite simple to use, even for some primary students who are likely to be digital natives that are just as or even more tech savvy than I am.

Like any digital tool there are both benefits and drawbacks with wikis. Accordingly I have analysed wikis through a PMI which can also be found in Wikawikawi, my wiki.

Plus
  • Easy to learn.
  • Permits communication and group collaboration.
  • Can be accessed from any location provided one has internet access.
  • Can show the evolution of thought processes of students due to capability to show each version.
  • Enables quick and easy update of content due to its instantaneous nature.
  • Provides easy search and browsing options to find content.
  • Allows the sharing of knowledge.
  • Increases literacy skills.
  • Can incorporate sounds, movies and pictures.
  • Is flexible and can be used for various applications due to there being no predetermined structure.
Minus
  • Defacement can occur through inappropriate language, spam and incorrect or inappropriate content.
  • The flexible structure can allow content to become disorganized.
  • Requires access to the internet & technology is not always reliable.
  • It is not always obvious what has been altered and who has done so.
  • Can be viewed by anyone with access to the internet if not protected.
  • Students may steal ideas from others.
  • Students may have apprehensions of placing their knowledge and opinions to be viewed by just anyone.
Interesting
  • The term “wiki” comes from the Hawaiian word for “fast.

Wikis can be used in the classroom to enhance teaching and learning. Wikis can be used in any classroom by students as ePortfolios, to demonstrate their knowledge, to perform group work and collaboration on projects, to brainstorm and to answer problems provided by teaches. Teachers can also use wikis as ePortfolios, a general news page for the classroom, to assemble syllabus, to link to other online resources and as a filing cabinet for images, files, videos and other information. Wikis can be specifically utilised in my learning environments, business education and mathematics in the following ways:
  • Students can use the wikis to show their working out to real mathematics and business education problems.
  • Over the school year students can create their own glossary for mathematical and business related terms that they learn.
  • Teachers can provide a case study or problem each week which students can choose to individually or collectively answer by showing their working out.



Thursday 7 April 2011

Digital Images Reflection

Telephone Box by MissLM
Telephone Box, a photo by MissLM on Flickr.

Lucky I have just had a two month tour of Europe and have ample photos to edit.  Images can be utilised in my teaching of business education and mathematics in such ways:

        Portray situations in the ‘real’ business word so students can discuss and analyse.
        Document projects and excursions.
        Cartoons can be used to engage students and grab their attention.
        Appeal to some learning styles and help answer mathematic problems in particular.

A PMI to critically analyse digital images in the classroom:

Plus
        Increase visual literacy
        Support critical thinking.
        Engage thinking.
        Influence Feelings.
        Support Skill Development.
        Encourages Creativity and Individuality.
        Interact with Technology.
Minus
        Some students do not have access to technology including cameras, computers and internet.
        Copyright issues.
Interesting
        I am amazed that there are so many online, free software products readily available on the internet to help edit photos and pictures however even I am sometimes uncertain of their credibility in all aspects including health such as viruses and etc.